Commandeer: Negates Martyrdom. A Grenade dropped from martyrdom within reach is automatically diffused and taken as an extra grenade for the player.
Double Up: Allows the player to dual wield a pistol/machine gun/submachine gun (Yeah I know it wouldn't work and it's a rip off of Halo, but, hey, a guy can dream).
Scapegoat: Take up a dead comrade or enemies body to lessen the damage from bullets (And a GoW2 rip off lawl).
Fraudulence: Deceives opposing team by having the same outfit as them. Only can be distinguished as a fake through subtle variations in clothing and gamertag.
Trip Wire: Allows trip wire to be used on a claymore for remote detonation (Only activated when player runs through)
Eagle Eye: Player can zoom even further down a line of sight when aiming. Can be used to enhance ACOG, sniping, etc.
Dodge Roll: Automatically performs an escape maneuver when a grenade is nearby. Also can be used to momentarily avoid enemy fire.
Poison the Well: Prevents an opposing player from entering Last Stand through the use of poisonous bullets.
Shell Shock: If enemy escapes fire but was wounded, doubles their recovery time.
Death Wish: Prevents screen from reddening when hurt (or gray when grenade explodes nearby), thus allowing for clearer sight and regular movement (but prevents you from being aware of how close you are to dying).
Trigger Happy: Allows select semi-automatics to fire at a steady, automatic rate (not too fast so it isn't overkill).
Final Stand: Let's player use primary weapon in Last Stand. Must equip Last Stand to use.